totalpass.blogg.se

Eu4 change home trade node
Eu4 change home trade node









eu4 change home trade node

I conquered two places before the 1470s and instantly all my neighbors were in a coalition against me. What I didn’t account for–couldn’t have even known–was that Paradox changed how the AI reacts to the player’s aggressive expansion. Getting them and their 30,000+ troops on my side helped me in my early conquests of Mecklenburg and the like. I allied myself with Austria, which in 1444 is the older brother in the HRE family. The game started, and I made many of the same moves. This time, I said to myself, we’re going to create Germany instead. Oh, I created the kingdom, but it fell apart due to religious turmoil and two concurrent wars with most of Northern and Western Europe. In a previous attempt at Brandenburg, I tried to create the Kingdom of Prussia.

eu4 change home trade node

I don’t know if it’s one of the harder starts (the little difficulty meter is at about 75% when you choose Brandenburg), but it’s definitely not the same as playing as England, Castille, France, or even Austria. It’s a landlocked kingdom with three provinces in the northern part of modern-day Germany. I played this grand campaign as Brandenburg, which in the 1444 start is one of the Prince Electors of the Holy Roman Empire. For somebody who still considers themselves an amateur (or maybe a little better than an amateur) I think I did well in the campaign, but there were other things I could’ve done much better. The end of the game screen pops up, and I feel elated that I saw the game through to completion, but I’m also sad that it’s over. But in my current game of Europa Universalis IV (referred to as EUIV and previously written about here), it’s the start of a brand-new day in a still-brand-new century, but it’s also the end of the game. This morning the date rolled over to January 1st.











Eu4 change home trade node